Celebrating my geekness
I mentioned before that we were starting a new campaign and working on creating characters. Even though I’ve gamed with my husband in the past and have worked on other characters with him, this time it occurred to us that we could create characters that were also a couple. We’ve worked on it over the past few days, chatting back and forth and giving a lot of ‘what-if’s’ about how they might have developed their back story to get them to where they are today1. Here’s his email that describes them more or less ready to go.2
The assassins work as a pair. The first infiltrates the location by blending into the crowd and delivers packages (weapons, poisons, costumes.) to drop points and acts as an spotter and keeps the escape routes open. The second of the pair infiltrates the room socially, perhaps on the arm of some dignitary or otherwise. The second either isolates the individual from the crowds to deliver the kill or otherwise gets close enough to the target to deliver a poison or knife if subtlety is called for. Once a hit is made, the pair escape. Frequently the escape plan involves some sort of preset sabotage for a diversion, enabling the pair to make a clean getaway.
The duo do not act rashly, prefering to quietly research and observe a target before committing to action. One specializes in direct observation, the second in social interrogation. Knowledge is power. They like to discover everything they can about a target before engaging. If a mission appears too dangerous once initiated, or unforseen circumstances complicate the kill, the pair do not hesitate to walk away and plan again.
The assassins do not shy away from direct confrontations, being quite adept at physical violence, but prefer methods that offer better risk/reward returns. Delivering death by the sword is the epitome of their craft, but pragmatism often dictates other methods be used.
The assassins left their work behind when a mission was left incomplete. Sent to kill an important person before he rose to prominence and became a threat, the socialite did not proceed with the kill as planned. The socialite realized that the individual possessed an uncanny ability to lead, and could perhaps unify the divided galaxy under one rule. The spotter does not understand this perspective, feeling only that they failed the mission. The two fled to the Inner Sphere to avoid retaliation. The spotter still yearns to persuade the socialite to return and complete their task, while the socialite patiently coaxes the spotter towards her enlightened point of view.
In the mean time, they fight crime….
And that’s how we ended up joining a little mercenary group. My husband did the lion’s share of figuring out the back story and I had so much fun working out the character details with him! At the time when he wrote the email, we hadn’t picked our names yet so we were just calling them ‘the assassins.’ We decided to go with a Japanese theme3 and dug through some Wikipedia pages until we settled on Kitsune & Kirin. Anyone want to guess who’s who can feel free in the comments!
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You've landed on the blog and online home of Jennerosity. I am a writer/teacher/gamer/story enthusiast who will be geeking out a bit here. Feel free to join me in the comments or by sending me an email (there will be a form when I get around to it). Other things that I enjoy which will likely come up here from time to time are travel, history, anime, Star Trek, steampunk, and girly geeky things.
Kishi
July 24th, 2010 at 2:14 pm
I love building character backgrounds together. It’s one of the best things about being married to a gamer, though it does backfire sometimes. In times of boredom, Morgan and I have put together more character duos than we’re likely to ever have a chance to play. But it’s fun. As a DM, I like to give XP bonuses to people who write up a backstory for me, and I’ll give extra if multiple players work together a history.
Collaborative creation is one of the things I really like about the FATE systems, like Spirits of the Century or the Dresden Files RPG. Any system that makes characters work together from the very beginning is good in my book.
Jennerosity
July 24th, 2010 at 2:48 pm
It’s kind of funny, but this is the first time it’s ever occurred to me to suggest that Benevolance and I have characters that are a ‘couple.’ With our last campaign in this setting, it was designed that we were all kind of army brats who had grown up together, but that was more directed by the campaign setting than anything else.
I’ve heard so many good things about the Dresden Files RPG it makes me really curious to try it out one day. However, I don’t think that our Sunday night gamers would be the best fit for that type of RPG. Our current system is with Cortex rules and their plot points function like fate points do. Makes it much more fun as a player if you can exert a little influence over the direction of the game.