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	<title>Comments on: Character Description: Kitsune &amp; Kirin</title>
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	<link>http://jennerosity.org/2010/07/24/character-description-kitsune-kirin/</link>
	<description>Celebrating my geekness</description>
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		<title>By: Jennerosity</title>
		<link>http://jennerosity.org/2010/07/24/character-description-kitsune-kirin/comment-page-1/#comment-144</link>
		<dc:creator>Jennerosity</dc:creator>
		<pubDate>Sat, 24 Jul 2010 18:48:41 +0000</pubDate>
		<guid isPermaLink="false">http://jennerosity.org/?p=212#comment-144</guid>
		<description>It&#039;s kind of funny, but this is the first time it&#039;s ever occurred to me to suggest that Benevolance and I have characters that are a &#039;couple.&#039;  With our last campaign in this setting, it was designed that we were all kind of army brats who had grown up together, but that was more directed by the campaign setting than anything else.  

I&#039;ve heard so many good things about the Dresden Files RPG it makes me really curious to try it out one day.  However, I don&#039;t think that our Sunday night gamers would be the best fit for that type of RPG.  Our current system is with Cortex rules and their plot points function like fate points do.  Makes it much more fun as a player if you can exert a little influence over the direction of the game.</description>
		<content:encoded><![CDATA[<p>It&#8217;s kind of funny, but this is the first time it&#8217;s ever occurred to me to suggest that Benevolance and I have characters that are a &#8216;couple.&#8217;  With our last campaign in this setting, it was designed that we were all kind of army brats who had grown up together, but that was more directed by the campaign setting than anything else.  </p>
<p>I&#8217;ve heard so many good things about the Dresden Files RPG it makes me really curious to try it out one day.  However, I don&#8217;t think that our Sunday night gamers would be the best fit for that type of RPG.  Our current system is with Cortex rules and their plot points function like fate points do.  Makes it much more fun as a player if you can exert a little influence over the direction of the game.</p>
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		<title>By: Kishi</title>
		<link>http://jennerosity.org/2010/07/24/character-description-kitsune-kirin/comment-page-1/#comment-143</link>
		<dc:creator>Kishi</dc:creator>
		<pubDate>Sat, 24 Jul 2010 18:14:21 +0000</pubDate>
		<guid isPermaLink="false">http://jennerosity.org/?p=212#comment-143</guid>
		<description>I love building character backgrounds together.  It&#039;s one of the best things about being married to a gamer, though it does backfire sometimes.  In times of boredom, Morgan and I have put together more character duos than we&#039;re likely to ever have a chance to play.  But it&#039;s fun.  As a DM, I like to give XP bonuses to people who write up a backstory for me, and I&#039;ll give extra if multiple players work together a history.

Collaborative creation is one of the things I really like about the FATE systems, like &lt;a href=&quot;http://crackmonkey.org/~nick/loyhargil/fate3/fate3.html&quot; rel=&quot;nofollow&quot;&gt;Spirits of the Century&lt;/a&gt; or the Dresden Files RPG.  Any system that makes characters work together from the very beginning is good in my book.</description>
		<content:encoded><![CDATA[<p>I love building character backgrounds together.  It&#8217;s one of the best things about being married to a gamer, though it does backfire sometimes.  In times of boredom, Morgan and I have put together more character duos than we&#8217;re likely to ever have a chance to play.  But it&#8217;s fun.  As a DM, I like to give XP bonuses to people who write up a backstory for me, and I&#8217;ll give extra if multiple players work together a history.</p>
<p>Collaborative creation is one of the things I really like about the FATE systems, like <a href="http://crackmonkey.org/~nick/loyhargil/fate3/fate3.html" rel="nofollow">Spirits of the Century</a> or the Dresden Files RPG.  Any system that makes characters work together from the very beginning is good in my book.</p>
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